Album:Final Fantasy VIII OST Tracklist:
Disc One
01 - Liberi Fatali
02 - Balamb GARDEN
03 - Blue Fields
04 - Dont be Afraid
05 - The Winner
06 - Find Your Way
07 - SeeD
08 - The Landing
09 - Starting Up
10 - Force Your Way
11 - The Loser
12 - Never Look Back
13 - Dead End
14 - Breezy
15 - Shuffle or Boogie
16 - Waltz for the Moon
17 - Tell Me
18 - Fear
19 - The Man with the Machine Gun
20 - Julia
21 - Roses and Wine
22 - Junction
23 - Timber Owls
Disc Two
01 - My Mind
02 - The Mission
03 - Martial Law
04 - Cactus Jack (Galbadian Anthem)
05 - Only a Plank Between One and Perdition
06 - SUCCESSION OF WITCHES
07 - Galbadia GARDEN
08 - Unrest
09 - Under Her Control
10 - The Stage is Set
11 - A Sacrifice
12 - FITHOS LUSEC WECOS VINOSEC
13 - Intruders
14 - Premonition
15 - Wounded
16 - Fragments of Memories
17 - Jailed
18 - Rivals
19 - Ami
Disc Three
01 - The Spy
02 - Retaliation
03 - Movin
04 - Blue Sky
05 - Drifting
06 - Heresy
07 - Fishermans Horizon
08 - ODEKA ke Chocobo
09 - Where I Belong
10 - The Oath
11 - Slide Show Part1
12 - Slide Show Part2
13 - Love Grows
14 - The Salt Flats
15 - Trust Me
16 - Silence and Motion
17 - Dance with the Balamb-fish
18 - Tears of the Moon
19 - Residents
20 - Eyes On Me
Disc Four
01 - Mods de Chocobo (featuring Ns Telecaster)
02 - Ride On
03 - Truth
04 - Lunatic Pandora
05 - Compression of Time
06 - The Castle
07 - The Legendary Beast
08 - Maybe Im a Lion
09 - The Extreme
10 - The Successor
11 - Ending Theme
12 - Overture
Titel: 74
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This game is so addicting :D! It is like they took the Sims, Sim City, Majesty, and Final Fantasy 11 along with a tiny pinch of Harvest Moon and mixed them all together :3!
If only they didn't keep making the heros younger and younger. The king in this game is only ten and they are already saying he's reached 'manhood' :P. I swear the next Final Fantasy is going to star a six month old baby and his magic rattle. Thank you my favorite games and anime for slowly but surely making me feel like an over the hill old lady :P.
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GameXtract writes Sackboy, and his video game is not just and adventure platformer…it is also a music match making machine! We have stop posting the mass amounts of beta videos showing off various levels, but we do have exceptions every now, and then that are showcased because they are simply amazing. During the early days of the beta we saw one users put his musical talent to work and recreate the opening intro to Sweet Child O' Mine. I have to admit that the first time I went through it with my buddies I insisted that we had to replay that level even though our Sackboys stood still on the moving cart the entire time. The ability to recreate songs in LittleBigPlanet is just the extra touch that makes it worth your while. This time another beta users has put their skills to the test, and recreated the Final Fantasy X theme song. If you are a fan of the FF series then I'm sure you will be no stranger to this. I have a hard enough time creating normal platformer levels, I can't imagine what precision it must take to recreate a whole song in the editor. Be sure to watch the video after the jump!
Video after the jump.
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Video after the jump.
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Squaresoft's first massively multiplayer game comes to the Xbox 360. With FFXI, the legendary Final Fantasy series embarked on an entirely new adventure where players from around the world are able to join forces for an online RPG quest. Players from around the world control the fate of the world of Vana'diel as they volunteer for missions to defend its nations and people. Customizable characters allow players to tailor physical attributes and skills to suit individual tastes. Adventures span over 100 different areas such as mountains, deserts, oceans, castles and dungeons. Environments take on a life of their own as time and weather constantly change. Fight, explore, email and chat with other people from around the world.
Features on disc all of the Final Fantasy XI universe included, up to the Treasures of Aht Urhgan expansion.
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Features on disc all of the Final Fantasy XI universe included, up to the Treasures of Aht Urhgan expansion.
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Those of you interested in the trial should familiarize yourselves with the game and world of Final Fantasy XI otherwise known as Vana'diel.
Final Fantasy XI takes the Final Fantasy series in a direction that fans of the series had never seen before. It is the first time a Final Fantasy game was built from the ground up as an MMO. This new formula broke the game world wide open for fans and newcomers alike, drawing people more intimately into a deep and rich fantasy world in which they can quest with friends and feel like a small part of a bigger whole. This was quite a departure from constantly being the singular saving grace of a distressed world in which everybody knows of your deeds and accomplishments, much like in other FF games.
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Spectrum, 14th Century is one of two EPs that Owen Pallett is putting out in the next couple of months before the Spring 2009 release of the third Final Fantasy full length, Heartland. Recorded while he was working with Beirut on their last record its a fake field recording which features contributions from Zach Condon and his crew.
In terms of how it sounds to call it a major departure for Pallett might be pushing it a bit because the songs are unmistakably his but the strings with which he made his name are far less prominent here than on his first two albums. These songs are a lot more percussive with synth and organ sounds coming in where his violin might have been in songs past. Not to mention the fine use he makes of the Beirut horn section. In fact, so much has Pallett pulled back the violin as a lead instrument on most of the songs on this EP the part of it that most sounds like his first two albums is a closing piano refrain on final song The Ballad Of No Face, which sounds a little like something recycled and remade from He Poos Clouds The Lamb Sells Condos. The result is a collection of songs thats a little more rounded than what hes done before and it all makes Final Fantasy fans hugely optimistic about next years album.
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In terms of how it sounds to call it a major departure for Pallett might be pushing it a bit because the songs are unmistakably his but the strings with which he made his name are far less prominent here than on his first two albums. These songs are a lot more percussive with synth and organ sounds coming in where his violin might have been in songs past. Not to mention the fine use he makes of the Beirut horn section. In fact, so much has Pallett pulled back the violin as a lead instrument on most of the songs on this EP the part of it that most sounds like his first two albums is a closing piano refrain on final song The Ballad Of No Face, which sounds a little like something recycled and remade from He Poos Clouds The Lamb Sells Condos. The result is a collection of songs thats a little more rounded than what hes done before and it all makes Final Fantasy fans hugely optimistic about next years album.
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Square Enix has announced a new Action-RPG called Final Fantasy Crystal Chronicles : Echoes of Time for the Wii and Nintendo DS (with Wii / DS connection) in the latest Shonen Jump magazine. Players should be able to use their Mii (face only ?) in the game. To be released on January 29 2009 in Japan.
- Play at the same time on the Wii and DS, thanks to Pollux Engine created by Square Enix.
- Players on the Wii and players on the Nintendo DS will be able to play online together.
- Different gameplay for the 2 versions (stylus or Wiimote).
- Story revolves around Charlotta and a mysterious crystal.
- You can transfer Mii characters you made to the DS version.
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- Play at the same time on the Wii and DS, thanks to Pollux Engine created by Square Enix.
- Players on the Wii and players on the Nintendo DS will be able to play online together.
- Different gameplay for the 2 versions (stylus or Wiimote).
- Story revolves around Charlotta and a mysterious crystal.
- You can transfer Mii characters you made to the DS version.
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A promising return of the franchise without much break throughs
Square-Enix has been churning out games after games for their most popular franchises. So it is not surprising to have a sequel to the extremely popular Final Fantasy Tactics Advance on GBA a few years ago. Same as the previous Tactics games, the world is set in Ivalice as part of the Ivalice Alliance series.
A2 inherited quite a number of features from its predecessors in the Ivalice world - a whole array of ridiculously diverse job classes with different degree of customisation. What added to the system of A2 is the new job class that are related to FF XII, which introduced the green magick category for now the new class Green Mage. Also all the summons or espers in FF XII are now back in A2 but instead of assigning them on the license board you can summon them through equipping certain accessories that you get in various quests. Also the Seeq race is back for A2 and now controllable characters that you can recruit.
Treating A2 just as an extension to previous Ivalice games will be unfair though for it does introduce new elements to the world. The most easily spotted being the new Grias race - the flying race that can reach high places on the field to grab those exotic treasure chests that contains items that you could not find in shops or bazaar. They proved to be quite useful on the field as compared to the slow Seeq race. A2 also reintroduced geomancer, one of the most useful jobs (in my opinion) and works in a complementary way with the Viera's Elementalist class. Due to the presence of two new races, there are quite a number of new job classes available for you to choose from and play around to create your favorite army. Not all of them are useful and some skills of different jobs are actually the same when executed on the battle field, so leaving you wondering why they have those skills and jobs anyway.
Story wise, it is similar to Tactics Advance about a boy or teenage got teleported to the world of Ivalice after opening an ancient tome. The objective was to fill up the pages and go back to the original world. Nothing much of a very interesting story. But the great improvement story wise are all the side quests that weave themselves either into the main story or run their own storylines themselves. Clearly in those storylines, the theme are more mature and also provides a very different angle for you to look at some of the story characters.
The battle system still plays on a grid structure, and you have to think about your direction of attack and elemental properties. The Judge system is back but less annoying than its predecessor as now you don't need to bail your allies out from the jail anymore but you lost the Judge protection and won't be able to revive your fallen allies inside the battle if you broke the law. Also a welcoming addition is the Clan Privileges you can maintain (and acquire through Clan Trials) throughout the battles if you comply with the laws. These Clan Privileges could prove to be tide turning if used appropriately in different battle context. Square-Enix has done away with most random battles in A2 but all battles are now mission and quest related - including the rare random battles that pops up according to what time of the year and what other clans are in control of the area. Most of the skills effect play out beautifully on the DS and the will tempt you just to apply them to look at how pretty they look on the small screens. However, in a very Tactics manner, from time to time you will run into very frustrating battles that really test your tactical skills and thinking even prior to the battles e.g. what to equip and what jobs to bring into the battles. Further certain job classes may not behave in the same way you remembered as in the past so you might need a bit of adjustments to get use to what they offer.
A2 has a variety of gameplay to make it less monotonous. The injection of FF XII's bazaar system is one of them although the titling of items are as random as ever and you will need a walkthrough to get what you want without wasting certain hard to come by materials. There is also the Clan Trial for you to obtain bonus Clan Privileges to give you an edge to the battles. Also the Auction House allows you to get goodies and cheaper prices for items if you control certain turfs under your name. These are all welcoming additional gameplay that offer a better variety of experience although for most of the time you don't necessarily need to complete them to complete the game.
In all, A2 is a welcoming and stable addition to the Tactics franchise but it certainly didn't revolutionise the franchise as the predecessors did. If there is another Tactics game for Square-Enix under the Final Fantasy banner, they will need to work harder to make sure that the franchise won't go stale.
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A special meet greet reception with Final Fantasy music composer Nobuo Uematsu and Distant Worlds conductor/music director Arnie Roth will take place immediately following the Grand Rapids performance. Tickets for the meet/greet are available only by calling the Grand Rapids Symphony office at (616) 454-9451, Ext. 4 and will not be available online. Tickets go on sale at 10am, Monday Sept. 22nd, 2008. Be sure to mention special offer code CHOCOBO when calling. Meet/greet ticket price is $50 USD and is limited to only 150 tickets. A ticket to the concert (sold separately)
is also required to attend the meet/greet.
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is also required to attend the meet/greet.
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As much as I'd like Locke/Lock, it's definitely going to be Tina/Terra. Females are already under represented and there's no denying she was the main character for most of the game. The other logical choice would be Celes. I'm okay with either one, really. Actually, I'd prefer Celes, she was more of a fighter than Terra was.
Also, Aerith instead of Cloud. Please, please please. I don't want any more Cloud fanboys.
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Also, Aerith instead of Cloud. Please, please please. I don't want any more Cloud fanboys.
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Players of all skill levels will appreciate everything this game has to offer, from the intuitive Wii controls and adorable characters, to the intricate story and versatile job system. Chocobo, a Final Fantasy fan favorite, takes on trademark job classes from the franchise such as black mage, knight, and scholar. Players can unlock more jobs as they progress through the game. The ever-changing dungeons and unexpected twists and turns offer hours of engrossing gameplay as players explore the newest adventure in one of the worlds most popular RPG franchises.
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Enemies can be attacked physically and magically. Spells such as Fire and Cure are located on the command bar. Materia makes a return, fully customizable and in multiple varieties, including green (spells) and yellow (extra commands such as Steal or Sense). In addition, materia can be fused together to enhance one materia's abilities or to make an entirely new materia. The materia the player has equipped determine the magic and special commands on the in battle menu. Defensive and evasive maneuvers can also be used So if you were planning on picking up a copy regardless of what I say, rest assured that you'll have a colossal amount of fun. But we have quite a bit of material to cover, so let's start with the basics. While the original Final Fantasy VII followed Cloud and company as they attempted to stop Sephiroth from undoing the very fabric of the world, Crisis Core puts a much different spin on the canon. For one, you'll only be playing as Zack Fair, Cloud's friend who only had fleeting appearances in the original game.
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A portion of a Square Enix North American Members club fan-conducted interview with Executive Producer Director Takashi Tokita and Music Arranger Junya Nakano
Fan: With the continuing renewal and re-release of FINAL FANTASY games on specific handheld systems, what is it that most separates FINAL FANTASY IV from the other recently polished titles in the franchise?
Tokita: We aimed to make not just a remake, but one of the highest-quality RPGs that could be played on DS.
It is not a new game by any means, but its influential story featuring male and female characters of all ages has become a staple of FINAL FANTASY storylines, which gives this game its lasting appeal.
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Fan: With the continuing renewal and re-release of FINAL FANTASY games on specific handheld systems, what is it that most separates FINAL FANTASY IV from the other recently polished titles in the franchise?
Tokita: We aimed to make not just a remake, but one of the highest-quality RPGs that could be played on DS.
It is not a new game by any means, but its influential story featuring male and female characters of all ages has become a staple of FINAL FANTASY storylines, which gives this game its lasting appeal.
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