I just spent some time playing Dead Rising on the Wii. Waiting in line, I was treated to one of the game's new additions: a new movie (you know, like the one that played if you left the title screen inactive on the 360 version). It was a zombie hardcore band, rocking out in front of a zombie hardcore crowd, like a music video. It was funny, I enjoyed it. Then I went inside and started playing. Things went swiftly downhill.
I spoke with Dead Rising Wii producer Mino Nakai yesterday. Having read Amanda's less-than-glowing impressions of the game from last week, I asked whether the stuff told Capcom her - mainly that a new, improved build would be playable at TGS - checked out. Know what he said? He said no, aside from a few minor bug fixes, this was the same build, because the game was nearly done.
Oh boy.
This game is a complete waste of time.
The whole point of the first Dead Rising was that there was hundreds of zombies. Because they were slow, and stupid, and slow, it was the sheer weight of numbers that provided not only the challenge, but the enjoyment. Zombie survival fantasies don't involve evading/killing 2 zombies, they involve evading/killing thousands of them.
You know how many zombies I saw on-screen at one time? Six. Six zombies. And that's not in a room, or a store, that's across the massive concourse at the start of the game. Yet they still shamble. There's no urgency, there's no danger. There's no fun. To compensate, Capcom have added a few new enemies: killer poodles and killer parrots. They're vaguely ridiculous, and do very little to make up for the lack of more shambling corpses.
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- Mood:
good
The trailer for No More Heroes 2: Desperate Struggle is only a day old, but already creator Goichi Suda (Suda51) is out making the rounds and dropping hints about the sequel, and where it might end up.
For Xbox 360 or PS3 owners, this is part where you avert your eyes, as Suda heavily hinted, and all but confirmed, that the Wii is the only console he believes can handle his vision when this title when it arrives in mid-2010.
"We wanted to do it for the Xbox 360," Suda said in an Kotaku interview at TGS. "But the Wii's motion controlled interface feels the best."
But, how about a port in the future, or a timed exclusive? Not looking good, according to Suda himself. "We don't have plans for an Xbox 360 No More Heroes. There is nothing of that sort scheduled in our development cycle," he said.
And, taking a page from High Voltage and The Conduit, Suda touted the hidden graphics potential of Nintendo's little white console. "There's still room for the Wii's graphics to get better and better," Suda said.
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For Xbox 360 or PS3 owners, this is part where you avert your eyes, as Suda heavily hinted, and all but confirmed, that the Wii is the only console he believes can handle his vision when this title when it arrives in mid-2010.
"We wanted to do it for the Xbox 360," Suda said in an Kotaku interview at TGS. "But the Wii's motion controlled interface feels the best."
But, how about a port in the future, or a timed exclusive? Not looking good, according to Suda himself. "We don't have plans for an Xbox 360 No More Heroes. There is nothing of that sort scheduled in our development cycle," he said.
And, taking a page from High Voltage and The Conduit, Suda touted the hidden graphics potential of Nintendo's little white console. "There's still room for the Wii's graphics to get better and better," Suda said.
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- Mood:
good
One week from today, WiiWare wil find itself in a sticky situation of based on our hands-on time the best possible kind. 2D Boy's World of Goo hits splorts onto Wii on October 13, and it, er you, won't be alone (in playing it).
Neither were we when we gave its multiplayer mode a spin, blop, and splat with three other Wiimote-wielders at Nintendo's Fall Media Summit. The game was just as charming and sticky as ever, only now we were glomming gooey creatures onto one another to reach each level's exit drain as a team. It's not a hugely different play experience as a group ... it's just, well, more fun (and frantic) that way.
World of Goo had us at ... whatever the goo would say in place of "Hello." Check out our single-player hands-on coverage and new screens while you wait for it to ooze into your Wii.
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Neither were we when we gave its multiplayer mode a spin, blop, and splat with three other Wiimote-wielders at Nintendo's Fall Media Summit. The game was just as charming and sticky as ever, only now we were glomming gooey creatures onto one another to reach each level's exit drain as a team. It's not a hugely different play experience as a group ... it's just, well, more fun (and frantic) that way.
World of Goo had us at ... whatever the goo would say in place of "Hello." Check out our single-player hands-on coverage and new screens while you wait for it to ooze into your Wii.
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Marvelous Entertainment USA and XSEED Games Announce Muramasa: The Demon Blade Exclusively on Wii
October 2, 2008 - Game publishers Marvelous Entertainment USA and XSEED Games announced today that the highly anticipated title, Muramasa: The Demon Blade (known in Japan as "Oboro Muramasa Youtouden"), is currently in development and will be released for the North American market. A unique, highly stylized action RPG (role playing game) videogame, Muramasa: The Demon Blade will ship in North America in 2009, exclusively for the Wii.
"Muramasa: The Demon Blade is an incredibly special title," stated Yasuhiro Wada, Managing Director of Marvelous Entertainment. "From the team that created the critically acclaimed Odin Sphere, Muramasa features a stunning visual look and palette that will be embraced by gamers world wide. We're pleased to continue our relationship with XSEED Games to bring such an anticipated title to the massive North American gaming market."
Jun Iwasaki, President of XSEED Games, shared Mr. Wada's sentiments. "Gamers are already excited for Muramasa. The game has already been included in many 'must-have Wii games' lists. We feel this enthusiasm will only continue to grow as gamers learn more about the mysterious 'Demon Blades, and have the opportunity to experience the life of a ninja warrior."
Based on ancient Japanese lore, Murumasa: The Demon Blade plunges players into the mystical Genroku era, ruled by the skilled shogun Tsunayoshi Tokogawa. But this culture is threatened; Tokogawa's thirst for power leads to a conflict over the enormously powerful, though cursed, Demon Blades. Used in hatred, drenched in blood, the cursed blades condemn those who use them to tragedy, madness, and untimely deaths. As chaos spreads, denizens from the netherworld breach their realm as these malevolent swords summon evil spirits - and the Dragon and Demon Gods as well.
Featuring hand-drawn 2D art reflecting the heritage and tone of the storyline, Muramasa: The Demon Blade transports players into a little known mythology, envisioned by the creators of the critically acclaimed Odin Sphere. Players take on the role of a male ninja or female kunoichi, utilizing their ninja prowess to traverse the clever side-scrolling levels that feature vertical progression as well as the traditional horizontal stage advancement.
Muramasa: The Demon Blade is currently in development by Marvelous Entertainment and Vanillaware exclusively for the Wii, and will be unveiled at the upcoming Tokyo Game Show in Japan (October 9-12). The game will be co-published by Marvelous Entertainment USA and XSEED Games in North America and is expected to ship in 2009.
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October 2, 2008 - Game publishers Marvelous Entertainment USA and XSEED Games announced today that the highly anticipated title, Muramasa: The Demon Blade (known in Japan as "Oboro Muramasa Youtouden"), is currently in development and will be released for the North American market. A unique, highly stylized action RPG (role playing game) videogame, Muramasa: The Demon Blade will ship in North America in 2009, exclusively for the Wii.
"Muramasa: The Demon Blade is an incredibly special title," stated Yasuhiro Wada, Managing Director of Marvelous Entertainment. "From the team that created the critically acclaimed Odin Sphere, Muramasa features a stunning visual look and palette that will be embraced by gamers world wide. We're pleased to continue our relationship with XSEED Games to bring such an anticipated title to the massive North American gaming market."
Jun Iwasaki, President of XSEED Games, shared Mr. Wada's sentiments. "Gamers are already excited for Muramasa. The game has already been included in many 'must-have Wii games' lists. We feel this enthusiasm will only continue to grow as gamers learn more about the mysterious 'Demon Blades, and have the opportunity to experience the life of a ninja warrior."
Based on ancient Japanese lore, Murumasa: The Demon Blade plunges players into the mystical Genroku era, ruled by the skilled shogun Tsunayoshi Tokogawa. But this culture is threatened; Tokogawa's thirst for power leads to a conflict over the enormously powerful, though cursed, Demon Blades. Used in hatred, drenched in blood, the cursed blades condemn those who use them to tragedy, madness, and untimely deaths. As chaos spreads, denizens from the netherworld breach their realm as these malevolent swords summon evil spirits - and the Dragon and Demon Gods as well.
Featuring hand-drawn 2D art reflecting the heritage and tone of the storyline, Muramasa: The Demon Blade transports players into a little known mythology, envisioned by the creators of the critically acclaimed Odin Sphere. Players take on the role of a male ninja or female kunoichi, utilizing their ninja prowess to traverse the clever side-scrolling levels that feature vertical progression as well as the traditional horizontal stage advancement.
Muramasa: The Demon Blade is currently in development by Marvelous Entertainment and Vanillaware exclusively for the Wii, and will be unveiled at the upcoming Tokyo Game Show in Japan (October 9-12). The game will be co-published by Marvelous Entertainment USA and XSEED Games in North America and is expected to ship in 2009.
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Remember that Wii Speak microphone that Nintendo announced at E3 for Animal Crossing socialization, and then everyone promptly forgot about? Well, shuffled in with its other announcements yesterday, Nintendo announced the Wii Speak channel, that will allow for up to four people to voice chat directly without all that pesky fishing and digging and tea sipping and cute getting in the way. Unfortunately, literally nothing else is known about the feature -- we're curious if we can use that USB mic we got for karaoke, and we're sure you have burning questions of your own, but Nintendo's clearly going to debut this feature and the related hardware in its own sweet time.
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This is top-notch excellent news. I was playing the original Pikmin last night on my 52" Screen, wishing it wasn't so blurry and supported native 16:9. More than likely, Gamecube remakes on Wii will be a lot cheaper than regular retail Wii games. It'll be like a specialist bunch of games. Kinda in the same concept as a 'Platinum' range of games, they'll be instantly distingushable (spelling?) from other Wii games with a special logo so people know it's simply an enhanced GC game with better controls, exactly as they did with RE4. Same game from GC, better graphics with the anamorphic 16:9 and 480p, better controls, cheaper price. People who missed out on the classic GC gems will be able to get thier hands on them. As long as they don't touch Prime 1 and 2, which i think are perfect with the GC controls (and would be far too easy with Wii controls) then I'm happy for them to remake whatever they wish. F-Zero GX with online multiplayer and 480p? Yes please.
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